Monday, September 18, 2017

THINKING IS A PROCESS OF RELATING RELATIONS

MULTICORELATIONAL SYSTEMS--
TRANSRELATIONAL INNOVATION INSTITUTE:
AG-RE-CULTURING HUMANITY
From WIKINOMICS through AUTOGNOMICS to WIKIGNOMICS

At the core of every cultural tradition is a story which attempts to integrate ideas about ultimate existence (ChaotiCosmology) with ideas about which experiences ultimately matter morally (i.e. advancing the Value of Human Goodness). When these stories appear intellectually implausible and/or morally irrelevant, within or between cultures, they render culture generally vulnerable to crisis. There is now a critical need on a global scale for constructing a new and unique Story, a global ‘mythology’, of Human Culture as Whole(Ness).  The central challenge of the twenty-first century will be to integrate a Relational Evolutionary (R-Evolutionary) ChaotiCosmology with an Ecocentric Morality recognizing the universal tension between Truth by Adapting Presumed Beliefs to Experience versus Truth by Adapting Experience to Presumed Beliefs. Such a story seems to be forming around the Epic of a CoCreative ChaotiCosmic R-Evolution emerging from the absolute need to Re-Relate the Analytical (Inquiry and Inference) and Intuitive modes of consciousness as MIND.

The drive to Inquire, being the natural state of the Individual Human Mind, will generally sustain the individual unless blocked by other’s acts. This is not to dismiss the constant presence of unforeseen acts of “nature” which can circumstantially render a person ineffective if not dead. But, in order to learn, one must continue as an individual to desire to learn. Yet, the history of the evolution of human forms of collective organization, from group to community to society and state, evidences a tendency of the collective form, at whatever level, to emerge as a system with real or virtual centralized control of its parts, i.e. the people as individuals. This is true throughout the range of forms of the controller from individual or small group “authorities” through specialist managers to the rule of the majority. The result is that the process of inquiry favors the collective need at the expense of the individual’s self-determination with a resulting diminution of self-motivation. Recognizing also, however, that organisms of most, if not all forms, have increased chances of survival through cooperation in collectives, Humanity with its current emphasis on centralized control form of collective organization faces an either-or dilemma in its choice between individual autonomy vs. collective effectiveness. The resolution of the dilemma requires that we understand that a collective system can also be formed as being a Cooperative System-As-Whole.

The last half of the 20th century evidenced a growing unrest with our present conceptualizations of experience, in particular, in socio-economic, cultural & political organization. This trend is now rapidly approaching a crisis point which will necessitate a major shift in world view. An emerging paradigm is one in which the universe in all of   its parts is viewed as a super hologram. The unifying feature is the concept of the Whole as a relational form which presences in each and every part— i.e. where thinking as a part and acting as the whole IS thinking as the whole and acting as a part.

It is the existence of the "The Whole as No-Thing", the essence of which is Interrelated Relation, which is the novel, unique foundation principle of MultiCoRelational  Systems, and is conjectured to be conditionally necessary and sufficient for Creating Life and  Mind as Whole.


One of the most profound scientific recognitions of modern times is that the Universe no longer can be categorized only through objects/things, but rather must be seen as fundamentally relational. If the manifest Universe is relational, then it behooves us to understand how relations relate! From “A New Transforming Symbol System?” by Jon Ray Hamann and Jeanne Pontius Rindge (1978), HUMAN DIMENSIONS, Volume 6, Number 2, pg. 3

 Not surprisingly, one of the most significant remaining unmined potentials is in the rich base of human, social, relational and intellectual capital to be found in small (including from one up to a small handful of entrepreneurial persons) to medium size enterprises. A strong and independent small enterprise system disperses economic power, localizes economic decision-making, and protects the potential for voluntary cooperative organization.

THE NEED in order to effectively engage this resource is for the creation of new processes and technologies for improving personal and organizational effectiveness in “Knowledge Development” implemented through an organizational and management architecture respecting autonomy throughout its hierarchical and heterarchical levels by effecting co-intelligence in a cognitive network for Collective Decision Making to support and extend Individual InnovationTHE SOLUTION is an Intelligized Wikinomics via a Cognitive Network of AutoGnomes, i.e. a CogWeb or WIKIGNOME.

IT IS TO LEAD THIS EFFORT THAT IS A PURPOSE OF THE
TRANSRELATIONAL INNOVATION INSTITUTE

WIKINOMICS-
A NEW ART AND SCIENCE OF COLLBORATION
 [This section is edited by condensation from Wikinomics: How Mass Collaboration Changes Everything, by Don Tapscott and Anthony D. Williams, Published by Portfolio, 2006]
Throughout history corporations have organized themselves according to strict hierarchical lines of authority. There was always someone or some company in control. While hierarchies are not vanishing, profound changes in the nature of technology, demographics, and the global economy are giving rise to powerful new models based on community, collaboration, and self-organization rather than on hierarchy and control.

Millions now use blogs, wikis, chat rooms, and personal broadcasting to add their voices to a vociferous stream of dialogue and debate called the “blogosphere.” Employees drive performance by collaborating with peers across organizational boundaries, creating what we call a “wiki workplace.” Customers become “prosumers” by cocreating goods and services rather than simply consuming the end product.

Smart companies are encouraging, rather than fighting, the heaving growth of massive online communities—many of which emerged from the fringes of the Web to attract tens of millions of participants overnight such as MySpace, InnoCentive, flickr, Second Life, YouTube, and the Human Genome Project. Indeed, as a growing number of firms see the benefits of mass collaboration, this new of way organizing will eventually displace the traditional corporate structures as the economy’s primary engine of equitably just wealth creation. Already this new economic model extends to virtually every part of the global economy.

The conclusion from all of this is striking and enormously positive. Billions of connected individuals can now actively participate in innovation, wealth creation, and social development in ways we once only dreamed of. And when these masses of people collaborate they collectively can advance the arts, culture, science, education, government, and the economy in surprising but ultimately democratically profitable ways. Companies that engage with these exploding Web-enabled communities are already discovering the true dividends of collective capability and genius.

To succeed, it will not be sufficient to simply intensify existing management strategies. Leaders must think differently about how to compete and be profitable, and embrace a new art and science of collaboration we call Wikinomics. This is more than open source, social networking, so called crowd sourcing, smart mobs, crowd wisdom, or other ideas that touch upon the subject. Rather, we are talking about deep changes in the structure and modus operandi of the “corporation” and our economy, based on new competitive principles such as openness, peering, sharing, and acting globally.

AUTOGNOMICS-

A SEMIOTIC APPROACH TO SYNTHESIZING INTELLIGENCE/MIND FOR ENABLING HUMAN INNOVATION
·         In the process of material/energetic evolution, the origin of sign (=image) is posited to be a necessary and (possibly) sufficient condition for the evolutionary origin of life.
·         The greatest innovation in the history of human life experience, i.e. language (a sign system), provided the foundation on which all future progress of human culture/society would be built.
·         The communication of experience, this being the crux of societal systems, rests in-and-on language or, more generally signs (for Systems or Relations) which are acknowledged to be the essence of mind (recognizing the “carrier” role of the brain).
·         The problem of understanding mind is assumed to be first [since understanding per se is a function of mind, it follows that the very process of understanding itself can be enhanced by first understanding mind, particularly in its synthetic extension, the AutoGnome] among three of the great cosmic mysteries—the being, nature and becoming of the Universe, the being, nature and becoming of Life and the being, nature and becoming of Mind.
·         Not only is what we can think constrained by the languages (signs) we use, language use itself requires a different logic for inquiry vs. inference vs. intuition. This consideration is inherent to the applied multicorelational premise regarding synthetic mind.
·         We are in the midst of sweeping global economic and social transformations  (the blogosphere and wiki workplace) where creativity has replaced physical labor and large-scale bureaucracy as the key source of community and economic growth. We face an information-based, chaotically changing environment in which success depends on the superiority of continually accelerated Wikinomic Innovation.
·         Synthetic (Virtual) Intelligence/Mind is also the essence of virtuality (an autonomous semiotic universe (the cyberverse) in which information (signification) is transferable (communicatable) only among virtual minds); thus Virtuality is Related to  (Human) Reality through the Virtual Reality of the Web.
·         It is rapidly becoming evident to key decision makers that this demand for accelerating wikinomic innovation is only possible through evolving Synthetic Intelligence (SI) which has the potential to impact every aspect of human life. The problem/dilemma for SI developers is that there is no standard, workable theory of mind.
·         It is the provision of this latter (the standard) that is the intent of our current development of the AutoGnome as Synthetic Intelligence/Mind and it is believed that we are in a five year window (2017-2022) as the critical time during which the three or so industry leaders will emerge as forging the standard for this Virtual Universe populated by Synthetic Intelligences/Synthetic Minds.

A BRIEF AG PERSPECTIVE
AutoGnomics (AG) is a MultiCoRelational Self-Reflective Semiotic Systems approach to the understanding of the “origin” and “nature” of Mind and the formulation of a General Theory of Mind and its Special All-Purpose Technological instantiations as Autonomous Hardware/Software Systems.  Application Products generically branded as AutoGnomes (e.g. the WebGnome as an AutoGnomically Intelligized website) are generally composed of two inter-defining parts, the AutoGnomic RelationSpace [AG R-Space] (the relational replacement of the “representational database”) and AutoGnomic RelationalGenesis [AG R-Genesis] (the relational replacement for “data-based computation"), or an AG R-Space&Genesis [ AG  R-S&G].


WIKIGNOMICS

INTELLIGIZING WIKINOMICS VIA A COGNITIVE NETWORK OF AUTOGNOMES

Semiotic Relational Systems
A Semiotic Relational System is a system of relations exhaustively admitting all forms of interrelatedness among systems and/or relations and with certain systems or relations (called signs) taking the place of (i.e. imaging (signifying)) other systems or relations to a specific mind.

AutoGnome
The AutoGnome is a self-knowing general purpose software system of automated (autonomous) inquiry, inference and intuition exploiting a mechanized carrier system for relational semiosis as a virtual (synthetic) mind.

Intellisite
The Intellisite (an Intelligent WebSite) is a constructed software environment (a Website) with an embedded form of the AutoGnome known as a WebGnome, an intelligent agent residing in this cyberspace environment which, with its continuous adaptive learning from mimicking the user’s behavior, will grow into a likeminded replica (MindClone) of a user-self  acting  in the Virtual Reality of the Internet with the synthetic mind capabilities of the  AutoGnome.

CoGnome
The CoGnome is a selected WebGnome which, inter-connecting two or more Intellisites in a Network of Intellisites, provides a computerized collective intelligence, an automated co-intelligence, i.e. the Collective-AutoGnome (Auto(Co)Gnome) or simply the CoGnome.

CogWeb
The CogWeb is the Network of Intellisites implemening the CoGnome for Network Decision-Making by autonomously formed Intellisite-defined groups, organizations, communities and societies, i.e. a WIKIGNOME.

SYSTEM vs RELATION
“More than at any time in history mankind faces a crossroads. One path leads to despair and utter hopelessness, the other to total extinction. Let us pray that we have the wisdom to choose correctly”. Woody Allen

NULIFYING THIS PARADOX VIA “MULTICORELATIONAL SYSTEMS THEORY

Within R.Elated’s Foundations Purpose of introducing the historically missing Formalization of MultiCoRelational Forms (Multi=multiple; Co=interrelated) into the Sign/Communication (Semiotic) Systems of Humanity and Thoughtsigns’s related Mission of MINDing the World through Technology, the overarching long term Strategy of Re-Creating A Virtual Universe as a MultiCoRelational WHOLE begins with the creation of Synthetic Intelligences enroute to a Synthetic Mind based on a Formal Theory of MultiCoRelational Semiotic Systems. This encompasses a formal algebra/logic of semiosis (currently termed AutoGnomics) and a theory of probable decision making including a generalized probabilistic optimization principal (now called GnosTeks), all functioning on a triadic continuum computer data recording structure (R-Space). As a descriptor place-holder, this is tentatively referred to as an “AutoGnomic (Self-knowing)/GnosTek (Knowledge Technology) or AG/GnosTeks (AG/G).

Thinking is a process of relating relationsfor both C.S.Peirce and H.W.Maturana

The Plan is to develop the Mind Technologies and efforts needed to move from the current (2017) State of Humanity to the Singularity; that is, to the point of realization of the technological creation of a smarter-than-human intelligence. The methodology invoked by AG/G envisions an Open Participation Institute for Fundamental SynMind Research and Development with periodic Proprietary Commercial Rollouts of Limited SynIntelligence Applications which will evolve to the point of a self-improving Synthetic Intelligence that will successfully enhance itself to the level where it can decide what to do next. The means to this end will require the Collaborative Networking of any and all voices willing to participate in developing the philosophical and formal principles, theoretical paradigms, technology architecture, and applications components needed to build a complete Mind possessed of general intelligence, capable of self-understanding, self- modification, and recursive self-enhancement.

RADICAL RELATIONISM, A POST-MODERN PARADIGM FOR COMPUTERS


The paradigm of the classical subject-object dichotomy, where static objects (reducible to atoms) are connected by relations, is increasingly being challenged today in philosophy, physics, and biology by a new paradigm. It describes the world as a flux of pure relations, where objects emerge only as dynamic stabilities. The input-output model as information theory’s version of the object paradigm up to now was the very foundation of computer science and its separation of data and code. In view of the new paradigm technical developments, computer science now also becomes affected by ‘radical relationism’, which does not record or process any data in the traditional (static) sense, but only generates data dynamically from a pure relation space, like computer generated images of a video game. [edited from Peter Krieg]